Game design: Board Game analyze Battle Star Galactica!

Game analyze: Battle Star Galactica.

 

The Best and the worst sides of the game

The best thing about this game is the build-up. The game has a tense and fun build-up towards the end. The game will always take away recourses but they never really gives them back to you. So the further in the game the closer to total devastation you get. You try everything to hold on to the thin chance of surviving. You also start thinking twice about who is on your side and who isn’t

The game builds-up because of the way it uses and takes away the resources. You start with quite a lot of resources but they fast start to dwindle. This makes you feel that you know that you’re heading straight for destruction but you might just make it to safety in time.

This brings me also to the worst part of the game, the climax. The great build-up of the game ends in a rather oh well sense. This is due to how the game gives and takes away resources.

As I stated before you are always losing resources. Mostly the only way of gaining a resource is by losing another. So after sitting and playing the game for around 4-5 hours and then suddenly losing because you drew a card saying you lost some resource or because of a dice-roll, that is something you as a player can’t do anything about, makes you feel like you have been punished for playing the game.

The core game system

The core game system is built up by a lot of different but important things. The game is for 3 to 6 players where the players have to escape the evil robots called Cylons. There are Cylon players that are hidden to the rest of the players whose goal is to destroy for the human players.

All players start the game with a character card, a loyalty card and skill cards. The loyalty card tells you if you are a human player or if you are a Cylon. Cylons play with the board to try to destroy for the human players. It is up to you if you wish to do this open so other people know if you are a Cylon or hidden.

At the begging of a turn the player will pick up x amount of skill cards. The amount of skill cards they pick up will be stated on the character card that they have in front of them. For most of the character cards it will state 5 cards per player. Then they can move anywhere on Galactica or the other human spaceships on the board. Cylon players who are shown to the players that he/she is a cylon may only move on the cylon ships. Then they may use the action which is stated on the place they have traveled to or use a skill card that has an action on it. They may also use any actions that the character might have on their character card. If you play as a pilot you may also use your action to attack ships that are attacking Galactica. You do not have to move every time you are also allowed to do your action before moving.

After the player has done its move and/or action there is time for a crisis. You draw a crisis card from the crisis deck and read what it does.

Each card is different but it will most likely always make the player choose between two different things. If it is a card where a skill check is needed then the card will always state what happens if the players pass it and what happens if they fail it. For example:

Pass: nothing.

Fail: Lose one fuel.

There are also cards where players will have to make the decision for the group. For example:

The player choose one of the following.

Kill a player or lose all your skill cards and a fuel.

If the card that the player drew was a card where a skill check was needed then a skill check is initiated. What happens now is that on the crisis card it states a number and a color scheme of the different skill cards (blue, red, green, purple and yellow). The skill cards color that is on the crisis cards will work as a positive and the cards not showing with its color as a negative. It is up to the players to put down skill cards to get the number shown on the crisis card if they want to pass the crisis.

The skill check starts with two cards being drawn from the destiny deck to the skill check pile with its face turned down. Then the player on the left of the player whose turn it was starts to put skill cards in the pile face down. It is up the player how many cards they want to put down. There are some skill cards that do different things in a skill check though all skill cards have a number ranging from 0-6 on them witch determents their strength in a skill check.  When all players have done their turn in the skill check the skill check cards are shuffled and then turned faced up one card at a time.

Then the turn is finished and it is the next players turn.

To win the game the players have to jump x times and then move to the end of the jump preparation bar. To jump players will have to make it to the 3 last points of the preparation bar. When you get to the end of the preparation bar and choose to jump the admiral will pick up 2 cards from the destination deck and resolve one. On this card at the bottom there is a number ranging from 0-3. When the players have collected enough cards to make 8 together they will have to move the jump preparation bar to the end and then they survived and escaped from the cylons and won the game.  The bar moves up thanks to the crisis cards. Some of the crisis cards have an indication at the bottom of them that shows if the jump preparation is moved up or not. The crisis card also shows what the cylons will do. Move towards Galactica and/or attack it. It can also say if they spawn a space ship.

There are 3 ways that the players can lose the game.

First one is to get one of the resources of either fuel, moral, population or food to 0. These resources show the players in what condition the ship and its crew is in.

The second way of losing is that Galactica gets destroyed by taking too much damaged. When Galactica is damaged you draw a damage token and on this token it states what location got damage and that location is not available for players until they have repaired it. When Galactica has 4 of the tokens at the same time it is destroyed and all players die.

The third way to lose is by the boarding party. Boarding parties start on the boarding bar when crisis cards have spawn boarding ships and they have made it to Galactica without being destroyed. They have a bar that indicated how close they are to killing all humans. When this reaches the end the game is lost.

 

The most interesting system.

For me the most interesting system is how well made they made the build-up with the dwindling resources. You start with a lot of resources and a lot of different ones. When you start the game you feel that you can spend them easily then later in the game you need to save on the ones you have used a lot and are close to being 0. When you get even further in the game you are sitting there with nearly nothing in all the resources and you start to panic because you don’t know which one you are going to lose. Each skill check where you might lose a vital resource is more important.

This is something that Battle Star Galactica has done really well.

 

Target group

The game is mainly for people who are interested in the original franchise and have watched the series after that it’s for players who in general like advanced board games and political and social ones.

On the box it states that the age group is 10+ but I would say that it should probably be a bit higher due to how complex the gameplay is and that it’s a lot to think and do. It’s not an easy game to understand and learn how to play.

 

Summary

It’s hard for me to say if I liked the game or not. Every time we sat down and played I really enjoyed it and had a great time with the game though due to a more or less negative climax I always sat at the end of the game thinking to myself “was this worth 4 hours of my life?”.

I would probably play the game again but still think the same in the end though I would guess that the climax can change and how much I enjoy the end depending from match to match.

But otherwise the game is well made with only a few problems. Like how the boarding party was more or less useless and how the game end mostly with a random dice roll.

The skill cards and skill check system was really neat and made you question your own decision you made earlier. Skill cards added to a new form of resource that I didn’t realize the first time we played.

 

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3 Responses to Game design: Board Game analyze Battle Star Galactica!

  1. Hi!
    I’m going to try to compare and add my opinions with yours in this comment, I liked to read about your opinions and thoughts about the game and compare them with my own.

    The good things about the game
    The build-up is great! Definitely one of the best parts about the game, I really liked how each player tried to figure out who is on whose side and what everyone’s agenda is.
    One other thing I really liked is that the President role and how it could be used to create conflict between both humans and humans and further the conflict between humans and Cylons. We started throw each other in the Brig to be able to become president, which was fun but it didn’t really help the Humans to win.

    The not so good things about the game
    The ending can be anticlimactic, yes, but I’d say it is unfair to say that it always is, because I’d say that we had a pretty climactic ending while playing, but this was also because we had no idea if it was possible to regain resources, and well I might be biased because I ended the game winning, with the President title, being Admiral AND Cylon. But again this could mainly be because we had no idea if the humans could get resources back in a fairly easy way. Our experience seems like a pretty rare one because I can really see how anticlimactic it would be to just lose by drawing a card like that after so many hours.
    While I don’t have nearly enough experience it seems like the game is balanced very heavily in favor of the Cylons. Sure it seems to be more fitting in the system but when the majority of your players is already playing against the clock and is losing resources fairly quickly, sure it makes for a great
    One other thing that I thought was a bit bad, well mostly a bit weird is that fact that you can be both a Cylon AND not a Cylon at the same time which makes it so that you will win whatever the outcome and it is hard to feel as engaged in the outcome as before. It feels like we just missed something that would fix this, but I’m not sure, it just seems a bit strange to me.
    The Final thing I’m going to complain about is that I felt the game was only exiting until someone figured out who is the Cylon, instead of the previous mind-games and trying to either figure out who the cylon is by analyzing the cards that are played among other things, or trying to help the humans just enough for them to not suspect you too much when you are playing as a Cylon. As soon as you figure out who is who the game gets a pretty standard ’us versus them’ mentality and feel, which just isn’t as interesting as detective work (if you can call it that).

  2. The Most Interesting System
    The thing I and the group found most interesting was how everyone was trying to get to the presidential position. But this was rather interesting since it became a bit of a Mario-kart situation, you wanted to be in the lead however when you were in the lead evry other player was targeting you so it became a risk reward system, you are being rewarded with the presidential position with all it benefits but you were also risking the progress you had done since you could be targeted by players and then lose you position and be back at the previous place where you were trying to get to the presidential position. My post-though about the whole presidential system was that it became an endless cycle of achievements and losses.
    While I agree with you that the dwindling resources and the feeling of nearly inevitable death is one of the most interesting systems, but I think that the most interesting system in this game is how you tackle the Crisis Cards by basically gambling and throwing away your Skill Cards that might have a way better use in the game just to try to survive this turn and at the same time have someone in the game counteracting what you are trying to do. I just thought that it was worth a mention at least.

    Target Audience
    I don’t have that much about the Target group other than that I agree with you; I don’t think that many 10 year olds would enjoy this game due to the complexity of the game. I do think that it is rather cheap to use a picture directly take from the tv-show, personally I think that it shows that the game is not so interesting at the first glance so that the developers had use the method of using an already established brand to sell their product. The game would probably be not as popular if it was not named Battlestar Galactica. And as a mentioned the game is not suitable for the younger ages because of its complexity, so combined with the shows audience which mainly consists out of men ages 16-25 I believe that this is the target audience for the board game as well.

    Summary
    The hardest thing about writing this is that there were several things you wrote about that I felt that you had said pretty much everything I had to said about it already which made it hard because I felt that the only thing I had to say about it was that ‘I agree’ sometimes.
    Other than my complaints about the box art I found the game to be rather interesting, really complex and a long learning curve but still really interesting when you got the hold of it.
    Your analyze were good and comprehensive and had reason behind its arguments so well done and keep up the good work.
    That’s pretty much all I have to say, see ya!

  3. I have to start by saying that I did not enjoy this game that much.
    To be able to enjoy this game at its fullest I think you have to be a part of the target audience that is the fans of the Battlestar Galactica franchise.
    I will go through your analyzes top down and I will begin by saying I agree partially with what is the best parts of this game I did get enticed by the always dwindling resources that can barely if every get restored but at the same time I didn’t really enjoy that part of the game it felt very forced to progress and not to lag behind in the progression of the game.
    But I think the absolutely best part of this game was the fact that there is an unknown if everyone on the ship is working with you or if there is a player or two that is against the other players progress.
    And it’s interesting trying to figure out who this player is that is trying to sabotage your progress and then to make sure they don’t get a chance to destroy your every effort to gain progression in the game.

    I absolutely agree with you on what’s not so great about this game in the form of that if you lose it’s pretty much a “oh well” sense since it never feels as thou it could have been solved or fixed it’s much more of a luck based system at least that’s how it is perceived it to be.
    But I would also add to the list of not so great parts of the game to be the time it takes to play the game and couple that with the fact that the game can end quite abruptly it’s not a fun combination to get happen to you. For a game that takes about an hour it’s not ideal to have it ending in everyone going “darn, oh well.” And since this happens quite a lot in this game it’s not that big of a deal to lose.
    The resource system was awfully broken as well since it was more of an arbitrary clock that was counting down until you lost the game, since you could either end the game with lots of resources left as well as have the game end prematurely.
    The core game system described here is pretty much spot less and there isn’t really anything I can’t argue to not be as you described except maybe that I do feel as maybe another core game system would be the mind games that happens and getting that feeling of paranoia and wonder whoever is it that isn’t one of the players who is that cylon and wants you to fail the game.
    It’s quite an interesting part of the game to get the mind games going where you want to make sure that people don’t suspect you as a cylon while simultaneously trying to figure out who is the cylon.
    You say that the most interesting part of the game is the dwindling resources I myself feel that that wasn’t that interesting and more of a necessary annoyance.
    I think the mind games where you don’t know who’s working with you or against you and constantly looking over your shoulder metaphorically speaking to make sure that the player you began suspecting isn’t trying to sabotage your plan.
    Or suddenly the player you have suspected all along does something that helps all the players in a huge way and now you start thinking wait maybe it isn’t him.

    On the topic of the target audience I think your spot on and no one that isn’t interested in the whole Battlestar Galactica franchise isn’t going to enjoy this game as much as someone who knows all the characters and all the references to the show from the “crisis” cards.

    I would have to say that at the end of the game I didn’t feel as thou the time setting up the game and playing it was worth it in the end since the game took a whole lot of time to play and in the end it just wasn’t satisfactory enough to spend those hours of your life playing this game.
    Sure there are a few times when the game is really interesting but in the end the game wasn’t that great compared to many other games I could have sat down and played it’s not worth the time invested.

    Summary of my peer review
    I think you were spot on with most of your assessments of the game and it is not that interesting of a game if you don not watch the show.
    But I would have liked if there was a heavier focus in your review on the mind games of the game since that is one of the parts of the game I personally enjoyed in the game quite a whole lot.
    But I think you really focused in on what made the game on work as a whole the fact that the resources where so important but quite you lost them arbitrarily throughout the game if you were unlucky.
    Though I don’t agree what so ever with your assessment that they made the build-up with the dwindling resources interesting it felt like and in my opinion it only took away from the game to have a resource system that rarely if ever gave and you mostly just lost resources that could mean the end of the game.
    But the end of your review that basically says that It is hard to say that you liked the game or didn’t enjoy the experience of the game. Every time you sit down and play there are parts that you really enjoyed and had that you had a great time with the game though due to a more or less negative climax I always sat at the end of the game thinking to myself was it worth sitting and playing this game for this long of a period of time.

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